Today, we launch the 11th ENACT Flash Report on Web Traps and Digital Resilience – Leveraging Serious Educational Games for Child Safety. This report explores the threats children face in the online world and the wide array of serious games developed to support children, young people, and their guardians in understanding the risks they may face.
The Internet has created both opportunities and risks, particularly for younger users who often lack awareness of the dangers associated with unregulated digital activity. As a result, children are somewhat susceptible to web traps—malicious tactics designed to exploit personal data, financial resources or psychological vulnerabilities. These threats include, but are not limited to, phishing schemes, grooming, radicalisation pathways, and social engineering tactics, all of which endanger young individuals in online environments. Engaging and interactive educational tools can support learners in better understanding these threats and giving them the tools and skills to navigate them.
This Flash Report analyses the key entries in the ENACT knowledge base relating to web traps and digital resilience for children, and categorises a wide array of serious games designed to educate children and their guardians in making safe decisions in the online space.
Read the report: Web Traps and Digital Resilience
This report was requested by the AHEAD project. AHEAD is an EU-funded project that aims to design and operationalise a sustainable capability-based civil security foresight framework which generates evidenced-based capability roadmaps.
We’re collecting feedback on this report, please leave your thoughts and comments anonymously through the following survey: https://ec.europa.eu/eusurvey/runner/FR11-Web-Traps